23/03 - Rafael: First cycle documentation

This week I had the task of making the Player Personas and the Core Gameplay Loop(s) conceptual map for the documentation delivery of this development cycle. I tried making personas that would be very representative of our target audience, but it was a bit difficult since we had somewhat little to go on.

Regarding the core gameplay loop map, after making a first iteration of the map and presenting it to our lab teacher, he mentioned that it was almost exactly that of "Orcs Must Die", and we should focus harder on the unique aspect of our game, the character and dungeon "progression". He gave us some very good feedback that we feel was valuable and helped steer in the right direction.

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