Mensagens

A mostrar mensagens de maio, 2018

25/05 Frederico Santos

This week I developed the game further in order to get the prototype ready for MOJO. More in detail, e fixed the existing traps, fixed the store (Weapons and Armor part), the trap placement, balanced the game (which a to-do of this week and not the previous one) and helped around the production of the this to present at MOJO like the questionnaires etc.

25/05 - Rogério Cabaço: MOJO preparation

This week i did the logs to save all the crucial data from player's sessions. I helped my colleges on balancing the game. Upgraded some mechanisms like flamethrower.

25/05 - Rafael: MOJO Prep and Prototype polish

This past week I had the hard job of revamping all of the sprites in our game, since some of the appeal factor of the game would be the visuals, and we felt that that particular aspect would be worth improving. I also played a large role in creating the questionnaires that we will be using, as well as the poster and our pamphlet.

18/05 - Rogério Cabaço

This week, i worked on the development of the game, new assets, some more efficient enemies algorithm. And i look for better balance of the game elements like money, weapons power, etc.

18/05 - Frederico Santos

This week I helped with the increment of the main document by doing the store progression as well as participating in the MOJO Plan document.

18/05 - Rafael: MOJO Planning and documentation upgrade

This week I helped finalize our MOJO playtest plan as well as finish our final version of the game's documentation.

11-05 Frederico Santos

This past week we focused on preparing what we wanted to do at MOJO, how we wanted to have our booth, how we wanted to present the game and trying to see if it was easy to start playing it from the get go.

11/05 - Rafael: MOJO Planning

This past week I focused my efforts on organizing our main goals for MOJO, both for the playtesting point of view and also what we wanted to showcase with our game, and thinking about how to introduce the game to new players (as the past prototypes didn't have any tutorial).

07/05/2018 - 11/05/2018 : Rogério Cabaço

This week, i worked on our gameplay balance, now we have the game almost done and we have more time to explore some details that will improve the game experience on the users. I started to prepare the MOJO too.

Rogério Cabaço - 04-05

This week i worked on the development of some features, such as the intelligent movement of mobs, stylization of some elements of the game, and implemented new controls in the player.

04/05 Frederico Santos

This week I developed the prototype more specifically the store menu, trap description, implemented all the traps and placement system, the weapons and armor, ranged attacks and special ability as well as testing with 2 users.

04/05 - Rafael: Second Cycle Prototype and Play Testing

In this week me and the group worked at the same time to work on finalizing almost all of the gameplay mechanics of the game. The game is starting to come together now and I also did the play testing with 2 of our play testers.