Mensagens

A mostrar mensagens de junho, 2018

15/06 - Frederico Santos

This week I wrote the PostMortem and the  Development and exploitation Report by myself.

08/06 - Frederico Santos

This week I read a slide about the gaming business and started to wrote the PostMortem report.

01/06 - Rogério Cabaço - MOJO

This week we read about MOJO, it was a good experience and we could get some good ideas for features that could improve our game experience. I did the algorithm to register the stats from our game. We notice that our game could be better balanced, but we liked our game, and our game idea, except to one person. Fun fact: We have more than 2000 lines of code! It was a good experience, getting a good gameplay in a 2D game, with no artist and obviously a lower visual aspect.

01/06 - Rafael: MOJO Results

This week we had the MOJO event where I helped setup the poster, the questionnaires and our pamphlet for the game, as well as renovating all of the sprites for the final prototype. Regarding MOJO itself it was a lot of fun collecting feedback from all sorts of people, getting new ideas and suggestions as well as taking peeks at our other colleague's games.

01-06 Frederico Santos

This week was the MOJO, for it I started by fixing some bugs and errors present on the last delivery like store navigation, mobs collisions and lastly the flamethrower position. I changed the way the store worked since we decided to have only 3 tabs each with a different type of upgrade. At MOJO we had a lot of fun watching random colleagues of ours play our game and receiving their feedback. We received several new ideas that would have been great on the previous evaluations but nonetheless good as well.