Mensagens

A mostrar mensagens de abril, 2018

27/04 - Rafael: Second Cycle Prototype

This past week I've been concepting all the ideas needed for the next stage of our prototype, mainly different enemy types, the level layout, enemy statistics, class abilities and all of the presentation and control schemes to be tested with our play testers.

27-04 Frederico Santos

This week I continued with the development of the prototype more specifically the trap system and the store menu

23-04-2018 - 27-04-2018 : Rogério Cabaço

This week i worked on prototype, i did some features about the player movement, enemies and some visual aspects like health bar of enemies.

20/4 Frederico Santos

This week I did the improvements on the previous document delivered, more specifically to the introduction and domain analysis, as proposed by the teacher.

20/04 - Rafael: Second Cycle Documentation Delivery

This week, for the second cycle documentation delivery, I performed the workshop with 2 of our testers and later wrote the report, created several conceptual maps (entity map and player progression), added the presentation and control schemes to be tested and added a enemy stats spreadsheet.

16-04-2018 - 20-04-2018 : Rogério Cabaço

This week i worked on the improvement of the play scenarios, create some new ones and add detail to others, regarding in-game activities.

13/04 - Rafael: Second Cycle Documentation

On this week I started to prepare and arrange the workshop to be done for this next cycle. It seems doing a real life session won't be possible, but I did the most I could for it to be done that way. I also started to design concrete abilities and skills for our melee oriented class for the game, as well as some more traps and enemy types.

13 Abril Frederico Santos

This week I continued to watch tutorials in order to further advance the project(implementing animations and class system) as well as starting to develop the written document for next Wednesday

09/04/18 - 13/04/18: Rogério Cabaço

This week i looked at some tutorials about Unity to improve my skills on development. I started to prepare the workshop for next delivery, too.

6/4 - Frederico Santos: First Cycle Prototype

This week was spent developping the low-fidelity/ tech feasibility prototype, more specifically and developed almost 100% of the traps menu as well as helping with other problems that occured as the development went throught.

06/04 - Rafael: First cycle prototype

This week me and the team devoted almost full time to making our prototype, which served as both lo-fi and as feasibility prototype. Making a software prototype is more costly, but we believed that it would be able to give us a better feedback on the concept of the game, as well as give us some Unity practice.

26-30 March Frederico Santos

Development of the first iteration of the game, more precisely Looking at several of Unity's tutorials to understand and follow in the making of the game. Doing trap system, overall first looks Sorry for the delay